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2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala

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2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala Empty 2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala

Post  Orion Thu Jan 27, 2011 9:35 am


OP: Coastal Ivory II

When: Sat Feb 19th, 2011
Where: Waynes World of Paintball...Ocala, Fla
$25.00 for ALL DAY play
...

Gates open 0730
Safety Brief 1000
Game starts 1015
Endex 1600-1700

Storyline....
Once again the African Militia have been trying to trade ivory for drugs. ATF and the National Guard are trying to squash all these types of dealings. They have created a joint task force to stop all trade in the area. Sources say that there may be dealings in chemical weapons as well. Reports are not confirmed, but Task force has been put on a bioogical alert.






Team Division and uniforms
BLUE FORCE.......

DEA.....Black


ATF.....Multicam


US National Guard.....ACU,Desert,Khaki


(I need a couple of volunteers for a special mission.)





RED FORCE.....


Colombian Cartel.....OD,Marpat


African Militia.........Woodland




Objectives are as listed....

Mission 1
(Blue) Find and stop ANY drug trade deals....capture any HPT's (High Profile Targets)
(Red) Complete 3 separate drug deals.....

Mission 2
(BLUE) Find and recover chemical weapons materials that have been stolen
(RED) Transport chemical material to a safe house and then to research facility.

Mission 3
(BLUE) Stop militia from blowing up airstrip
(RED) take out airstrip for BLUE


RULES OF THE GAME


BB’s
Biodegradable BB’s are required for this event. NO METAL or GLASS BB's can be used in sniper rifles or AEG's. Anyone caught using metal or glass bb's will be BANNED from our events.

Velocity Limits
400 fps limit with .2 gram plastic BB for all full-auto weapons.
450fps for Saws and RPK's. These must be approved by staff first.
500 fps for SEMI AUTO snipers with a 100' no shoot distance.
550fps for BOLT ACTION snipers with a 100' no shoot distance.
Weapons will be chronographed during registration and banded as approved.
Airsofters caught with hot guns or guns. that were not chronographed prior to the event will be removed from the event with no refund given. Velocity Reducers are not allowed. They've been proven to be ineffective when the weapon is fired in full auto.


Personal Protection
Fully sealing eye protection REQUIRED. Impact rated (meets or exceeds ANSI Z97.1 standards) fully sealed eye protection must be worn at all times on the event fields. NO SHOOTING GLASSES or MESH GOGGLES allowed. Airsofters caught in violation of this rule on the field will be removed from the event with no refund given. Full face protection is suggested but not required - either a balaclava or a full paintball mask that covers both your ears and mouth.

Uniforms and Personal Gear
A red kill rag is MANDATORY. While we realize it will not stop airsofters from getting shot after they've been eliminated, it will reduce it. All airsofters are required to bring no less than one red glow stick with them, this will act as your red kill rag during night operations. All other airsofters should be in some sort of military dress wear appropriate to the events required uniform load out. All airsofters should be on the field with at least one canteen or hydration pack. FRS/GMRS radios are recommended, as it personal gear. All airsofters should have a copy of the AO Map on them while on the field.

Weapon & Safety Rules

Weapons are to be kept on safe with magazines out while in the staging area. There should be no shooting in the staging area except at a designated chrono area and weapons testing range.

NO firing in the parking lot!!! This means you.
You must have a barrel plug on your weapons at all times in the staging area.

Blind firing (sticking your gun out of an area and firing without knowing/seeing where you are aiming) around corners is strictly prohibited! You must have EYES on target before firing. You may not use optics to see around corners and fire. It's real easy to hit someone point blank in the face when doing this.

Maintain muzzle control, when moving about in the AO or the staging area you should have the muzzle of your weapon pointed down at the ground. Raise it up when you are ready to engage a target.
Trigger finger control, while moving in the AO or staging area you should not have your finger resting on the trigger of your weapon. If you are surprised by anther player jumping out at you it will cause you to inadvertently pull the trigger and you can possibly engage some one under the 15 ft rule. More so when fighting in CQC areas turning a corner or breaching a door.


Minimum Shooting Distance
There is a minimum 15’ stand-off range for engagements. Do not fire at targets within 15’. Instead you may call a “Bang” or “Surrender” to eliminate the other opponent. Your weapon must be at the ready and pointed at the opponent when you call “Bang” or “Surrender.” No more than two opponents can be banged out in an engagement. If you come around a corner and see three opponents, you can kill two but then you are a casualty as well. Airsofters who have surrendered are expected to sling their weapons and comply with their captors. Sniper weapons cannot be used to engage targets within 100 feet. All snipers are expected to carry a back-up weapon for close engagements.

Valid Hits and Eliminations
A hit from a BB anywhere on your body or personal gear (helmet, vest, etc.) is a valid hit. Gun hits do not count. Ricochets do not count. If in doubt whether or not a hit was a ricochet or direct hit, take the most honorable route and take the hit. Friendly fire (hits from teammates) DOES count. There is no such thing as "friendly" fire! Grenade hits count the same as a hit from a BB.

If a grenade lands in your vicinity (approximately 10 feet away) and goes off but a bb does not hit you, you are out.
In the event of a hit, the airsofter yells, "HIT!" He or She immediately raises his/her weapon or hands above his or hers head and displays his or hers red kill rag.
No false calls.

DO NOT call for others to "call their hits". It is un-sports manlike and rude and the field admins will not stand for arguing on the field. This is a sport of honor and should be treated that way. Sometimes your BB may not be reaching your target. Sometimes they may be deflected by a branch or hitting gear and your opponent is not aware of it. Give your opponent the benefit of the doubt and shoot him again.




Pyro/Grenades
No paint grenades are allowed. Only cold-burning smoke grenades are allowed. BB or popcorn grenades using small firecrackers are allowed for use in the game. All other pyrotechnics are subject to prior approval before use. Use of unauthorized devices is subject to immediate dismissal and barring from future games and events.

Prisoners of War
Taking Prisoners of War is possible if an enemy combatant surrenders or a medic applies first-aid to a wounded opponent and takes him prisoner. A POW may communicate. Yell for help, curse at his captors, etc. He risks being shot or “knife-killed” for doing so, but a captor may say "Gagged!" and the POW must then shut-up. A POW may be herded along at gun-point. If the POW refuses to walk on his own power, the one and two-man carry rules may be used to move the POW as detailed in moving the wounded.
In addition to "gagging" a POW, captor may "search" a POW. He says "Search" to the prisoner and counts out loud to twenty. When finished counting, the prisoner is required to turn over any documents or special props to the captor. The POW may keep his weapons slung and holstered, but they may not be employed.
POWs may be rescued by friendly forces. If a friendly teammate reaches and touches a POW, the POW may re-enter the operation and use his weapons. Otherwise the POW must remain where he is taken, although a guard is expected to watch over them.
If left unguarded (the guard leaves the area or is shot) POWs may try to run away, but they may not fire their weapons unless they can touch a friendly teammate or a downed airsofter from either team.
POWs must be sent back to the spawn point after 15 minutes of captivity. They may then re-enter the operation.



Field Admins
Admins will be on the field at all times during the game. We will bring in more if needed depending on operational needs on the field. They can be identified by an admin badge. Please do not shoot the admins. Field Admins will be on the field to help with game-flow, watch for safety violations and handle challenges or problems as they arise. Only individuals wearing these admin badges are considered admins.

Photographers
Some photographers may be on the field in Orange vests. These are considered “invisible” photographers and should be allowed to roam the field and take pictures as they wish. They are not considered admins, however, but may help the field Admins on the field to help with game-flow and watch for safety violations. Other photographers may be “in-character” as embedded journalists. They operate just like any other airsofter in the operation and may be shot or wounded by hostile or friendly fire.


For more info please visit:

http://6mmjunkies.createforum.net/index.php





FOR INFO ON FIELD VISIT:

WAynes World OF Paintball
4841 South Pine Avenue
Ocala, FL 34480-7121
(352) 401-1801
http://www.waynes-world.com/wwopen.html

MAP OF THE FIELD
http://www.ragtopv2

Orion
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Posts : 4
Join date : 2011-01-20

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2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala Empty Re: 2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala

Post  Orion Mon Feb 14, 2011 5:10 pm

Word on their forum is that they are expecting 100 players for this. Should be another epic 6mm Junkies event.

Orion
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2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala Empty Re: 2/19/11 Coastal Ivory 2 at Wayne's World of Paintball in Ocala

Post  TheTerminator Mon Feb 14, 2011 8:11 pm

I might go...
TheTerminator
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Posts : 200
Join date : 2010-01-30
Age : 27
Location : Niceville, Florida

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