Intel (new game)
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Intel (new game)
"Intel" is a combined effort between Rob and myself that we have been preparing for and building up to for a solid month now. This game should be alot of fun for all types of players that are looking for more depth in their airsoft games like objectives and tasks. For the players that are just looking to run and gun there is a role in the game for you too.
This game will begin at designated start points for both teams most likely at either of the two furthest most corners of the playing field. A time limit will be given to the teams to complete all their assigned objectives. It will be up to an individual player on both teams to keep up with the ending time of the game once the game begins. When the game does begin the two teams will have to make their way to the same location, a bunker or base. Inside that location will be a satchel, of some kind, with three flags and a piece of intel that will lead both teams to separate locations on the field. (there will be no tampering with the opposing teams intel tolerated) When the teams reach their designated locations they must find the next piece of intel within the location and raise one of the flags given to them at the first location. The Flags will just need to be stuck with their velcro to a pole already in location. Once a flag is raised at a location that location becomes that teams newest spawn point. So as the teams gain intel they also gain respawn points. Opposing teams cannot take over flag posted bases or steal opposing teams intel at any point in the game. If the carrier of the intel is shot and has to get to a respawn point the player will drop the intel where he is shot and it will be up to his teammates to recover their intel and flags left in the satchel.
The objective of the game is to get all the intel, raise all your flags and get back to a designated extraction (finish) point within the given time frame. If a team has not gotten all their intel they must still get back in order to have a chance at winning the game. The team with the most players holding the most intel that makes it to the extraction point wins.
This game will begin at designated start points for both teams most likely at either of the two furthest most corners of the playing field. A time limit will be given to the teams to complete all their assigned objectives. It will be up to an individual player on both teams to keep up with the ending time of the game once the game begins. When the game does begin the two teams will have to make their way to the same location, a bunker or base. Inside that location will be a satchel, of some kind, with three flags and a piece of intel that will lead both teams to separate locations on the field. (there will be no tampering with the opposing teams intel tolerated) When the teams reach their designated locations they must find the next piece of intel within the location and raise one of the flags given to them at the first location. The Flags will just need to be stuck with their velcro to a pole already in location. Once a flag is raised at a location that location becomes that teams newest spawn point. So as the teams gain intel they also gain respawn points. Opposing teams cannot take over flag posted bases or steal opposing teams intel at any point in the game. If the carrier of the intel is shot and has to get to a respawn point the player will drop the intel where he is shot and it will be up to his teammates to recover their intel and flags left in the satchel.
The objective of the game is to get all the intel, raise all your flags and get back to a designated extraction (finish) point within the given time frame. If a team has not gotten all their intel they must still get back in order to have a chance at winning the game. The team with the most players holding the most intel that makes it to the extraction point wins.
Re: Intel (new game)
Sounds good,id play(if i got my airsoft rifle -__-)
*Sounds like the American Race *
*Sounds like the American Race *
Andrew- PFC
- Posts : 34
Join date : 2010-09-28
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