Rush - Game Mode - (( updated July 6th, 2010 ))

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Rush - Game Mode - (( updated July 6th, 2010 ))

Post  Rob on Tue Feb 16, 2010 6:56 pm

RUSH GAME MODE

Simple game to understand. Attackers spawn at the middle left of the map. The defenders start @ Alpha.

Object of the game ::

Attackers :: Your objective is to get into Alpha and knock down the flag. Once you have done this you now control Alpha. Now that you control the first base, the defenders now have 1 minute to move back to the next base.. example. If Atkers take Alpha then the defenders move back to Bravo and this repeats until Delta.

** Rules on Delta base coming at the end **

Defenders :: Your objective is to defend your current base. You do not want the attackers to get into the base to knock down the flag. If they do you now have to rush back to the next base. You have 1 minute to get to the next base and mount a defense once again.

Respawns :: Attackers have a instant respawn. Defenders have a 2 man or 2 mins whichever come first. Where are the respawns? They are labeled on the field example = A spawn. Pink signs with black lettering behind the current base you are defending.

Delta base rules!! --- Once the action has moved to Delta the respawns are gone. It is sudden death elimination style. If you get shot you are done. This goes for both Defenders and attackers.


Here is a sloppy pic but it will give you a general idea on how this game is played.




Last edited by Rob on Tue Jul 06, 2010 1:58 am; edited 3 times in total

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Re: Rush - Game Mode - (( updated July 6th, 2010 ))

Post  wilcthalacker on Tue Feb 23, 2010 3:50 pm

This is sounds like a great game mode I hope that we can play this when I go the 20th.
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Re: Rush - Game Mode - (( updated July 6th, 2010 ))

Post  Gotvtec95 on Sun Mar 21, 2010 10:01 pm

you can count on it. Its one of the most played game variant we have.
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Re: Rush - Game Mode - (( updated July 6th, 2010 ))

Post  0RANG3_FURY on Sun Mar 28, 2010 4:22 pm

a fun one too!

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Re: Rush - Game Mode - (( updated July 6th, 2010 ))

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