Operation Outbreak
+4
Zombiedance
MackPerformance
nobody
FOXHOUND_SIN
8 posters
Page 1 of 2
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Operation Outbreak
Operation Outbreak
This game is a zombie survival operation, the first game ever hosted by Team FOXHOUND Airsoft. It's more focused on the survival aspect and not the shooting zombies aspect. This is going to be a pure panic mode game where you're allowed to survive based on what you think is best. We want this to be like a city that had NO idea this outbreak was going to happen, not people who had a week to prepare. There will be game objectives but how you complete them is up to you. You can either band together and fight the zombies or run by yourself and only save yourself.
April 16th, 2011
Price - $10 (If you pay for the gameday that day, you play in Op Outbreak for free.)
Game will play until 8 PM or until we lose interest
Where - Wilcox Field in Robertsdale, AL
MAP TO THE FIELD - http://maps.google.com/maps?saddr=30.6283986661%2C-87.6152687571&daddr=30.5824908134%2C-87.570839657&hl=en&ip=192.168.2.2&ie=utf-8
--FPS Limits--
350 fps MAX (15 foot MED)
Under 300 FPS has a 5 foot MED
NO FULL AUTO
All players will be civilians with the exception of a preselected military group. Therefor, dress as civilian as possible for this game. Either bring a change of clothes or at least wear a civilian undershirt under your BDU blouse. We want it to look as civilian as possible but if you TRULY cannot change in time, then at least have the civilian top on over your BDU trousers. Again, as civilian as possible.
Weapon restrictions
You may bring any gun you want so long as it is within the required FPS limits and can be chronographed. We STRONGLY prefer you bring a pistol or shotgun (Springers, GBB, etc) however if you don't have one and your only resort is your AEG (Again, so long as it's field legal for this game) then it's fine. Civilians will only be allowed one primary weapon. That means, only a shotgun, pistol, OR your AEG. No combination of the two or any backup weapons allowed. For people who ABSOLUTELY do not have a gun, there will be a fun in game gun store where you can "Buy" weapons and ammo. We will have monopoly money as an in game currency for buying items and such from admins. This will be used much more heavily during the full scale OP if this game is a success.
Magazine Restrictions
No winding mags!
AEGs will only be allowed Midcap/Lowcap magazines only. If your midcap is over 75 rounds, you're allowed one. If your midcap is under 75 rounds, you're allowed two.
Shotguns will be allowed 4 shells or one magazine (Provided it's not winding and depending on it's ammo capacity)
Handguns are allowed to be Gas Blowback but springers are preferred. For magazines that hold over 15 rounds, you will only be allowed 2 mags. If you have pistol magazines under/at 15 rounds, or single stacks, you're allowed three magazines.
--MAX AMMO AT START OF GAME IS 20 ROUNDS--
-More can be found by completing certain objectives
-This figure excludes the 'military' group, who will have ~100rds for the entire mission, with no chance of acquiring more ammo
DO NOT BRING AMMO IN THE FIELD OR PRE LOAD YOUR GUNS BEFORE THE GAME. High Grade .2 bbs will be provided by Foxhounds sponsor for the game. The whole idea is ammo limitations. If you're allowed, or cheat and bring your own ammo in the game, to have how much ammo you want, then it'll just turn into a zombie turkey shoot with no survival aspect at all.
There will be a military group with different magazine restrictions. They will be in full gear and be allowed full ammunition at game start but they will be independent and allowed to complete objectives at their discretion. They will have different tasks aside from civilians and it's up to them to coordinate how, and if, they want to work together. They will be in a matching uniform.
ZOMBIES
When you are a zombie, whether changed or started out as, you will be required to wear a deadrag on your head or up high enough so that you can see it CLEARLY. We also recommend that you wear a full face mask due to the close engagement distances that will happen. Yes, we will be using low power guns, but it still won't feel that great taking those shots at point blank. Head shots are discouraged, but we all know it can happen.
Zombies will be asked to move at a moderate walk toward humans (in the area of a marching speed) however you will be allowed to move at any pace to get across the field. When you're visually engaged (within 100ft) with a human player, you're restricted to the moderate walk.
When you get within 2 or 3 steps, you're allowed a lunge to attempt to grab the human. You can't continuously lunge at someone however. When you lunge and you miss, you must get out of the 2 or 3 step range then back in to the 2 or 3 step range and then you'll be allowed to lunge again.
It only takes one hand touch to wound a human player. When a human player is wounded, he is required to stay in place. He may still talk but cannot defend himself. When a human is wounded, a zombie must hold BOTH of his hands at the same time on the wounded player for 15 seconds. (Time is stackable) For humans, they must have two unwounded human players grab the wounded player, (One hand on him by each player) and then WALK him to the hospital which will be in the outpost. A doctor must then hold on to the operation table and on the player for 15 seconds, then the player is healed. If the player isn't infected by a zombie or healed after 5 minutes, he may go to the nearest city that is not overrun by zombies and respawn instantly.
When a zombie is hit, he must crouch for 15 seconds. (preferably fall down to visually identify he has been hit.) Please count in the "1 mississippi" fashon to avoid cheating. After 15 seconds, he's allowed to move freely again. We ask that you do not prioritize targets as a zombie. Zombies aren't smart, they just follow after the closest human because they're hungry. Do not camp around buildings that are vital to civilians because you know that's where they need to go. Just chase humans at random. It will make the game much more fun and not ruin it for the entire group
Approximate player spread for a 30-player game:
4 Military
8 Zombie
18 Civillian
There will be two 'Mayors' in the game, who work as a playing Admin with vested interests in their respective cities survival. They will be given a radio each, as well as one for the military group. This will be used to (hopefully) effectively communicate new objectives and steer the OP in the right direction.
-Game will last for 2 to 2-1/2 hours, followed by a lunch-break/reset, then another group will play as zombies.
-Objectives will be released based on a timer, this may change.
While we are expecting around 30, numbers and rules may change depending on the amount of players
COME SUPPORT TEAM FOXHOUND IN THEIR FIRST EVER HOSTED OP!
This game is a zombie survival operation, the first game ever hosted by Team FOXHOUND Airsoft. It's more focused on the survival aspect and not the shooting zombies aspect. This is going to be a pure panic mode game where you're allowed to survive based on what you think is best. We want this to be like a city that had NO idea this outbreak was going to happen, not people who had a week to prepare. There will be game objectives but how you complete them is up to you. You can either band together and fight the zombies or run by yourself and only save yourself.
April 16th, 2011
Price - $10 (If you pay for the gameday that day, you play in Op Outbreak for free.)
Game will play until 8 PM or until we lose interest
Where - Wilcox Field in Robertsdale, AL
MAP TO THE FIELD - http://maps.google.com/maps?saddr=30.6283986661%2C-87.6152687571&daddr=30.5824908134%2C-87.570839657&hl=en&ip=192.168.2.2&ie=utf-8
--FPS Limits--
350 fps MAX (15 foot MED)
Under 300 FPS has a 5 foot MED
NO FULL AUTO
All players will be civilians with the exception of a preselected military group. Therefor, dress as civilian as possible for this game. Either bring a change of clothes or at least wear a civilian undershirt under your BDU blouse. We want it to look as civilian as possible but if you TRULY cannot change in time, then at least have the civilian top on over your BDU trousers. Again, as civilian as possible.
Weapon restrictions
You may bring any gun you want so long as it is within the required FPS limits and can be chronographed. We STRONGLY prefer you bring a pistol or shotgun (Springers, GBB, etc) however if you don't have one and your only resort is your AEG (Again, so long as it's field legal for this game) then it's fine. Civilians will only be allowed one primary weapon. That means, only a shotgun, pistol, OR your AEG. No combination of the two or any backup weapons allowed. For people who ABSOLUTELY do not have a gun, there will be a fun in game gun store where you can "Buy" weapons and ammo. We will have monopoly money as an in game currency for buying items and such from admins. This will be used much more heavily during the full scale OP if this game is a success.
Magazine Restrictions
No winding mags!
AEGs will only be allowed Midcap/Lowcap magazines only. If your midcap is over 75 rounds, you're allowed one. If your midcap is under 75 rounds, you're allowed two.
Shotguns will be allowed 4 shells or one magazine (Provided it's not winding and depending on it's ammo capacity)
Handguns are allowed to be Gas Blowback but springers are preferred. For magazines that hold over 15 rounds, you will only be allowed 2 mags. If you have pistol magazines under/at 15 rounds, or single stacks, you're allowed three magazines.
--MAX AMMO AT START OF GAME IS 20 ROUNDS--
-More can be found by completing certain objectives
-This figure excludes the 'military' group, who will have ~100rds for the entire mission, with no chance of acquiring more ammo
DO NOT BRING AMMO IN THE FIELD OR PRE LOAD YOUR GUNS BEFORE THE GAME. High Grade .2 bbs will be provided by Foxhounds sponsor for the game. The whole idea is ammo limitations. If you're allowed, or cheat and bring your own ammo in the game, to have how much ammo you want, then it'll just turn into a zombie turkey shoot with no survival aspect at all.
There will be a military group with different magazine restrictions. They will be in full gear and be allowed full ammunition at game start but they will be independent and allowed to complete objectives at their discretion. They will have different tasks aside from civilians and it's up to them to coordinate how, and if, they want to work together. They will be in a matching uniform.
ZOMBIES
When you are a zombie, whether changed or started out as, you will be required to wear a deadrag on your head or up high enough so that you can see it CLEARLY. We also recommend that you wear a full face mask due to the close engagement distances that will happen. Yes, we will be using low power guns, but it still won't feel that great taking those shots at point blank. Head shots are discouraged, but we all know it can happen.
Zombies will be asked to move at a moderate walk toward humans (in the area of a marching speed) however you will be allowed to move at any pace to get across the field. When you're visually engaged (within 100ft) with a human player, you're restricted to the moderate walk.
When you get within 2 or 3 steps, you're allowed a lunge to attempt to grab the human. You can't continuously lunge at someone however. When you lunge and you miss, you must get out of the 2 or 3 step range then back in to the 2 or 3 step range and then you'll be allowed to lunge again.
It only takes one hand touch to wound a human player. When a human player is wounded, he is required to stay in place. He may still talk but cannot defend himself. When a human is wounded, a zombie must hold BOTH of his hands at the same time on the wounded player for 15 seconds. (Time is stackable) For humans, they must have two unwounded human players grab the wounded player, (One hand on him by each player) and then WALK him to the hospital which will be in the outpost. A doctor must then hold on to the operation table and on the player for 15 seconds, then the player is healed. If the player isn't infected by a zombie or healed after 5 minutes, he may go to the nearest city that is not overrun by zombies and respawn instantly.
When a zombie is hit, he must crouch for 15 seconds. (preferably fall down to visually identify he has been hit.) Please count in the "1 mississippi" fashon to avoid cheating. After 15 seconds, he's allowed to move freely again. We ask that you do not prioritize targets as a zombie. Zombies aren't smart, they just follow after the closest human because they're hungry. Do not camp around buildings that are vital to civilians because you know that's where they need to go. Just chase humans at random. It will make the game much more fun and not ruin it for the entire group
Approximate player spread for a 30-player game:
4 Military
8 Zombie
18 Civillian
There will be two 'Mayors' in the game, who work as a playing Admin with vested interests in their respective cities survival. They will be given a radio each, as well as one for the military group. This will be used to (hopefully) effectively communicate new objectives and steer the OP in the right direction.
-Game will last for 2 to 2-1/2 hours, followed by a lunch-break/reset, then another group will play as zombies.
-Objectives will be released based on a timer, this may change.
While we are expecting around 30, numbers and rules may change depending on the amount of players
COME SUPPORT TEAM FOXHOUND IN THEIR FIRST EVER HOSTED OP!
Last edited by FOXHOUND_SIN on Thu Mar 31, 2011 6:10 pm; edited 1 time in total
Re: Operation Outbreak
this seems like it could be fun i will try to come and may bring a friend
nobody- GySgt
- Posts : 173
Join date : 2010-03-24
Age : 28
Location : crestview
Re: Operation Outbreak
WOW this absolutly sucks. Love the idea and thought process of the event. I would say count me in but it falls on the same game day as Operation Bulldog.
Re: Operation Outbreak
Aw, damn. That sucks dude. I just PM'd you on another site before reading this so my bad. We are looking for a 4 person military group for this game. The requirements are 4 people, with good team chemistry, (Preferably on a team together) who all have matching uniforms and midcaps for their guns. If Southcom wants to run in full blobbies of midcaps, that'd be cool.
Re: Operation Outbreak
I'm thinking i will do this one.
Zombiedance- Sgt
- Posts : 113
Join date : 2010-02-28
Age : 27
Re: Operation Outbreak
man i wish i had like 2 midcaps...... T.T...... i need to get those, but if yall need help with anything else, like effect or what, ill be more than glad to help you guys out
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
Imma try.
TheTerminator- 1stSgt
- Posts : 200
Join date : 2010-01-30
Age : 27
Location : Niceville, Florida
Re: Operation Outbreak
If you don't have a gun, just come out anyways. And I think we're gonna start around 1
Re: Operation Outbreak
ill be there for sure
wilcthalacker- SgtMaj
- Posts : 401
Join date : 2010-02-13
Age : 29
Location : Crestview/Mossyhead
Re: Operation Outbreak
Sweet thanks. Ill prolly show up an hour early just because.
Zombiedance- Sgt
- Posts : 113
Join date : 2010-02-28
Age : 27
Re: Operation Outbreak
hay wolf i could let you borrow my aug if you could give me a ride there and backWolf wrote:man i wish i had like 2 midcaps...... T.T...... i need to get those, but if yall need help with anything else, like effect or what, ill be more than glad to help you guys out
nobody- GySgt
- Posts : 173
Join date : 2010-03-24
Age : 28
Location : crestview
Re: Operation Outbreak
Oiy, i just realized i don't have anymore mid cap mags will there be any to buy at the field?
Zombiedance- Sgt
- Posts : 113
Join date : 2010-02-28
Age : 27
Re: Operation Outbreak
Darkhawk MAY be at the field but i'm unsure. If you don't have anything to use, then there will be an in game gun store where you can "Buy" guns. Not with real money but an in game currency.
Re: Operation Outbreak
nobody wrote:hay wolf i could let you borrow my aug if you could give me a ride there and backWolf wrote:man i wish i had like 2 midcaps...... T.T...... i need to get those, but if yall need help with anything else, like effect or what, ill be more than glad to help you guys out
O.O...... u... mean..... use the..... aug?..... u know how to get me to do anything nobody, if i can go ill see about gettin you a ride, still discussing it, plus if my leg dotn heal fast i wotn be goin much anywhere anytime.... but in OTHER words, sure man ill get you a ride there and back if i can go, how may midcaps you got for it? the two correct?
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
oh sin before i forget, the feild rules still apply right? cuz if so i need someone to go with me lol
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
Wilcox field rules, (Other then those stated), still apply. However, i'm not sure on the free first game rule because it's an Op, not a gameday even though it's tacked on. I would always bring 10 bucks for this.
Re: Operation Outbreak
i have 3 mid caps and thanks wolf but there is one thing the aug might be shooting a little hot ill have to chrono it next game dayWolf wrote:nobody wrote:hay wolf i could let you borrow my aug if you could give me a ride there and backWolf wrote:man i wish i had like 2 midcaps...... T.T...... i need to get those, but if yall need help with anything else, like effect or what, ill be more than glad to help you guys out
O.O...... u... mean..... use the..... aug?..... u know how to get me to do anything nobody, if i can go ill see about gettin you a ride, still discussing it, plus if my leg dotn heal fast i wotn be goin much anywhere anytime.... but in OTHER words, sure man ill get you a ride there and back if i can go, how may midcaps you got for it? the two correct?
nobody- GySgt
- Posts : 173
Join date : 2010-03-24
Age : 28
Location : crestview
Re: Operation Outbreak
k nobody, if it is then ill see if i cant borrow some midcaps from joel, think i can joel?
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
yeah man im shootin like 340-310 from last chrono, booyah! im gunna be getttin there and ill have to see about you comin still nobody my folks pretty much are okay about it, however, you old enough to accompany me since im not old enough to be alone XD
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
not shure how old do you have to be to accompany some one
nobody- GySgt
- Posts : 173
Join date : 2010-03-24
Age : 28
Location : crestview
Re: Operation Outbreak
k man im seein if i can find out, so chances are, ill take ya to the wilcox feild and well tear the hell out of that op XD
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
Re: Operation Outbreak
alright man thanks agen if you can give me a lift
nobody- GySgt
- Posts : 173
Join date : 2010-03-24
Age : 28
Location : crestview
Re: Operation Outbreak
its no prob man, im more than happy to help anyone when they need it. ill see ya next game day and well see what the guns are really shooting at with .2s
Wolf- Sgt
- Posts : 120
Join date : 2010-10-01
Age : 28
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